Posted on June 29th, 2009 by admin
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI and addons blog for WoW. A brief look at the tier 9 sets and the origins of those who it is named after: Velen and Zabra Hexx.
We’re getting more news as the weeks go by. Last week, tier 9 information was released. As some of you may know, the upcoming Crusader’s Coliseum is slated to drop tier 9 items. All classes are getting three levels of the latest tier. I’m assuming one set drops from normal (10-man), heroic (25-man), and heroic hard mode.
Our current tier 8 bonuses feel lackluster. It’s difficult to cater towards a Holy Priest and a Disc Priest as they both favor different approaches to healing. Check out our tier 9 gallery if you’re interested in seeing the specifics along with the other set bonuses.
Here’s what the tier 9 bonuses are:
Old
2 set: Decreases the cooldown on your Prayer of Mending spell by 2 seconds.
4 set: Increases the critical strike chance of your Prayer of healing by 5%.
That’s what the old bonuses were. I had a feeling they weren’t quite finished yet.
New
2 set: Increases the healing done by your
Filed under: World of Warcraft | No Comments »
Posted on June 22nd, 2009 by admin
3.2 approaches! Sort of. The PTR itself isn’t up yet (at least, not as I write this), but nonetheless, 3.2 approaches on little cat feet.
I’m going to examine the 3.2 PTR patch notes line by relevant line, just because there are several changes that impact Druids while not being class-specific. If you want a quick summary without being massively spoiled, Balance is getting a huge and welcome change to the functionality of Eclipse, Cats are getting bonked by the nerfbat, and PvP-Restos are really getting bonked by the nerfbat. Bears, well…not much is going to happen to bears this patch, which is a little demoralizing given the improvements being made to Pally tanks, but that’s OK. We still have our, uh, amazing Tier 8 set bonuses and…um…the best — sort of — tanking cooldowns in, uh, the…uh…
…Oh, screw it, just stack the hell out of stamina and pray to the gods of RNG if your guild’s dumb enough to try Ulduar on hard-mode. Congratulations; you have now done all you can possibly do to prepare yourself for modern tanking.
Sad lolbare is sad. But cough syrup for everybody! Is nise! Now let’s take a look:
New druid art for cat and bear forms has been added. There are now five unique color schemes for each form
Filed under: World of Warcraft | No Comments »
Posted on June 18th, 2009 by admin
Brilliant. Just brilliant. If you’ve been keeping up with the many changes in Patch 3.2, you might get an inkling that PvP is going to change drastically and for the better. Adam has already gone through the whopper announcement that Blizzard hinted at some time back: players can now gain experience from the Battlegrounds. It’s something I’d wished for since the days of vanilla WoW and the developers have finally gotten around to implementing it in the next major patch.
Does this mean the death of twinks? Not necessarily. Players can opt to toggle experience gains on and off by going to Behsten in Orgrimmar or Slahtz in Stormwind (best-in-slot, get it?) and ponying up 10 Gold. But wait, there’s more! Players who turn off experience gains will only be placed in the same Battleground queues as other players who opt not to gain experience. That’s right — twinks will be facing off against twinks. Twinks who have always contended that it wasn’t about the unfair gear advantage will finally get the opportunity to test their mettle against equally geared opponents. Enjoy.
That’s just the tip of the iceberg, though. After the jump, we’ll take a look at a whole bunch of changes that will impact World of Warcraft PvP from the obvious (Arena
Filed under: World of Warcraft | No Comments »
Posted on June 16th, 2009 by admin
Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, another Ulduar boss dies to moonkin nukes, feral claws, and tree slaps.
Chase Christian from Encrypted Text recently started a series of guides on doing Ulduar as a Rogue, and I must admit that the relative ease and simplicity of describing the role of a pure DPS while raiding is enough to make me sob quietly into a wow goldhanky. Meanwhile, I’m driving myself to the nuthouse trying to describe four entirely different roles for a single class. Pardon my saying so, but this column was the hell of a lot easier to write back when we sucked at everything that wasn’t healing. Damn you, multi-spec viability! Damn you to HELL!
Before we get started, I’m going to continue what I did with the last Ulduar preview column, link to general strategy guides, and assume you have a basic familiarity with the encounter before delving into more Druid-specific advice. Today we’re going to confine ourselves to Freya, as it’s one of the few Ulduar fights I have now seen outside of the PTR. With luck, my computer is going to cooperate for a full clear this week plus a few hard modes, so I will be revising (and, as necessary, expanding) our current Ulduar Druid guides
Filed under: World of Warcraft | No Comments »
Posted on June 14th, 2009 by admin
It was with a mix of anticipation and apprehension that I wrote about the Ashbringer Trade Paperback by Wildstorm which collects all four issues of the limited series. After all, I wasn’t entirely impressed with the regular series featuring Varian Wrynn but thoroughly enjoyed Tokyopop’s Warcraft Legends manga, so while I was decided upon getting Ashbringer, I had moderately low expectations.
The good thing about having low expectations is that it’s hard to get disappointed. It turns out, however, that I didn’t have to set my expectations so low… the Ashbringer comics are a very good read from start to finish, particularly for readers who play World of Warcraft. In fact, that might be its one caveat — the Ashbringer limited series is a decent read for the average reader but truly shines for players, who are familiar with the story and recognize the characters.
Fans of lore will appreciate reading the story of Alexandros Mograine, even though most lore nerds will already know it. The real treat of the comic is the wonderful work of Tony Washington, who colors over Ludo Lullabi’s pencils. The colors are done in a painterly style, complementing or enhancing Lullabi’s art better than the traditional ink and colors of his initial run with the
Filed under: World of Warcraft | No Comments »
Posted on June 11th, 2009 by admin
Doubtless Druids all around the world are still absorbing the new-look Night Elf cat form which was announced yesterday. We know Blizzard was going for something of a colour-coded approach, trying to match skins to that of their owners but what does it all mean? Well, blue Zarhym posted on the forums this morning and went into a little more detail.
It seems that rather than being able to go ‘oh I’ll have the white kitty with the cut pink gem on it’s collar’, that your form is actually linked to your toon’s physical appearance. Yes, you can easily change how your bear or cat form will look but the only was to do this, in my understanding, is by visiting a barber shop and changing the skin tone (and/or hair) of your Druid in humanoid form.
Zarhym puts it better than I:
“Now that everyone has had a chance to check out the new art for druid cat and bear forms, we’d like to share with you the current break down of Tauren skin tones and Night Elf hair colors associated with each form color. Please note that, while we have attempted to associate each form color as carefully as possible, this list is subject to change before the next major content patch goes live. All options for skin tone (Tauren) and hair color (Night Elves) are listed below
Filed under: World of Warcraft | No Comments »
Posted on June 9th, 2009 by admin
Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we contemplate whether the phrase “the agony and the ecstasy” can be properly applied to graphical improvements in MMORPG’s.
So once I finished sobbing tears of joy over the new bear art that debuted last week (and looking up pictures of Bull Terriers after seeing the new version of Tauren cat form), I started tabulating reactions online, and held the following conversation with myself:
Me: Is there an unusually high level of stupidity in the forums over this issue?
Myself: Can the level of stupidity in the forums ever be correctly described as “unusually high?”
While forced to admit that my good bifurcated self had a point, it remains that the sheer amount of dumb in the forums threatens to explode from its containment area and slosh down the hallway carrying off screaming bystanders. This is Bad. Some of those bystanders might be the artists working on making sure the new version of Tauren cat form goes live without bugs, and I don’t want that. I worked hard to ensure that this site is ranked #1 by Google for the search phrase “I hate Tauren cat form,” but I’d like to be able to retire that tag permanently.
Anyway.
Filed under: World of Warcraft | No Comments »
Posted on June 7th, 2009 by admin
Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership.
What does your guild mean to you? Is it a community of like-minded players enjoying the company of their peers, helping one another to meet goals, and overcoming challenges together? Or is it simply a means to an end, a treadmill of raid attendance and loot rewards, where you slog through the necessary steps but never feel any real companionship with your fellow raiders? Some guilds start off as the former — a fun, social organization — and then end up as the latter — a tier-set assembly line. This week, one officer wants to know how this can happen and what he can do about it.
Hello Scott,
I’m facing a dilemma that I’d like to share for a possible “Officers’ Quarters”.
I am an officer in a medium-sized European raiding guild. We have always been proud on our mature and social playerbase. It is one of our spearheads to provide fun raids in a relaxed atmosphere. But lately, the social aspect has been degrading. Ever since the launch of Wrath and people rushing to level 80 something has changed. Where TBC provided a challenge and a common goal to work towards (mainly progressing through the different raid instances) Wrath
Filed under: World of Warcraft | No Comments »